Electronic Arts Blockbuster Strategy

Electronic Arts Blockbuster Strategy

Problem Statement of the Case Study

It all started when we were in the sixth grade. Me, my little brother, and our two close friends, were sitting at our kitchen table, playing a board game called “Battleship.” We had a small group of opponents who were equally matched. Then, a light bulb went off, and we all became obsessed. We spent almost every day imagining an online battle game of “Battleship.” Our plan was to create our own game with a board that would look like a ship, the s, and a user interface.

VRIO Analysis

Section: VRIO Analysis Section: Economic Value Add Now tell about the Economic Value Add I created for the Blockbuster Strategy I wrote: Section: Value-Based Strategies Section: Revenue Generation The last section of the paper highlights the revenue generation strategy of the Blockbuster Strategy I created. I explained how the company could generate significant revenue by using their VRIO (Value-Based Strategy) analysis approach, which is aimed at identifying what value they could add to their customers

Financial Analysis

Electronic Arts (EA) is the world’s largest videogame publisher, with a revenue of $13.8 billion in 2011, 10.2% higher than the previous year. The Company’s largest revenue stream is console and handheld games, accounting for nearly 34% of its revenues. The remainder of revenue comes from PC and mobile titles, which together account for less than 16%. Facing mounting competition in the games market, EA has taken strateg

Porters Model Analysis

“The Electronic Arts Blockbuster Strategy” is an action plan used by the global gaming giant, Electronic Arts (EA), to achieve sustained success in the global entertainment industry, based on Porters five forces model. Porter’s five forces model, which we’ll be examining in this section, analyzes how the economic forces of demand, supply, competition, and market structure influence a business environment, in the form of the five forces. According to Porter’s five forces model, companies can manage and optimize their resource allocation by

PESTEL Analysis

1. Description of the strategic direction: Our strategy is focused on maximizing the value of the EA IP portfolio, which includes the most popular and beloved games such as Battlefield 4, BioShock Infinite, FIFA, Just Dance, NHL 14, etc. We plan to launch new games regularly and expand our portfolio of content through licensing deals, re-packaging, and free-to-play. Our business model relies on monetizing existing IP assets, while generating new revenue streams through third-party integr

Evaluation of Alternatives

Electronic Arts Blockbuster Strategy is a new direction for the gaming industry. The strategy is unique in several ways: it focuses on gameplay, it prioritizes player satisfaction, and it offers multiple platforms (PC, Mac, Linux, Xbox, PlayStation). The gameplay focuses on providing challenges, rewards, and progress that players can use to continue playing without having to resort to microtransactions. In this section, I evaluate the alternatives to the Electronic Arts Blockbuster Strategy. 1. Nintendo Wii

Alternatives

As I walked down the familiar street, I saw the Blockbuster store was still there, yet it looks different than my childhood days. It’s the same size and architecture. web link However, the shelves were not as heavy and stacked up, and there were fewer video games as compared to my childhood. This means, Blockbuster’s strategy to replace the traditional Video rental business model, which was once the number one movie rental store in the world, is still the same with just the same concept of keeping the movies and video game accessories, their explanation